Because the society in The Giver is highly controlling and restrictive, Asher and Fiona's motivations are highly controlled and restricted. These characters are not well rounded and reflect the society's limits and constraints. Lowry intentionally does not develop them fully. With that said, Asher is certainly motivated by fun, laughter, and social interaction. As a result he is assigned the role of Director of Recreation, a title that suits him well. Fiona is described as...
Because the society in The Giver is highly controlling and restrictive, Asher and Fiona's motivations are highly controlled and restricted. These characters are not well rounded and reflect the society's limits and constraints. Lowry intentionally does not develop them fully. With that said, Asher is certainly motivated by fun, laughter, and social interaction. As a result he is assigned the role of Director of Recreation, a title that suits him well. Fiona is described as more level, gentle, steady, and she has a passion for taking care of the elderly. She is assigned to the House of Old for her lifetime assignment.
The Giver's job is to hold all of the memories of the society--both good and bad. He is motivated to transmit these memories to the new Receiver of Memory, in this case Jonas. Ultimately the Giver is motivated to help Jonas escape to Elsewhere as a way to help the community to change and grow. The Giver is a more developed character in the story, and his motivation to help Jonas and the community is well documented.
The Elders in the community are motivated to keep the members of the community under control. They have created a society that is carefully constructed so that no emotions are felt, no negative memories are accessed, and everyone has a specific role. They hide the negative aspects of the community from the citizens and are motivated to keep all members in the dark.
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